Wolf howling in the center Speech bubble saying luauuu
We're hiring
Chase game art

Chase

Coming Spring 2026

Join us

(remote / full-time / part-time)

3D Game Artist (Low-Poly, Environment & Character) Imagine a place where your creativity isn’t just welcomed, it’s the engine of everything we build.

Here, you’ll shape entire worlds from your imagination: playful cities, quirky creatures, bold environments, and designs that challenge the status quo. We’re creating stylized universes full of humor, charm, edge, and personality and we want an artist who thrives in that kind of freedom.

If you love taking simple shapes and turning them into expressive characters… if you enjoy crafting worlds that feel alive, surprising, and artistic… if you want an environment where your mind can run free and your creativity sets the tone… then you’ll feel at home here.

Core Skills

  • Strong ability to create stylized, low-poly 3D art
  • Proficiency in Blender (modeling, UVs, rigging, animation basics)
  • Ability to build characters, creatures, props, buildings, environments
  • Level design or strong world-building sense
  • Experience creating cohesive visual styles and matching existing ones
  • Solid understanding of proportions, shapes, silhouette, color, and composition
  • Ability to optimize assets for Roblox (important)

Technical Skills

  • Low-poly modeling workflow
  • UV unwrapping & texturing
  • Basic rigging for characters/animals
  • Export pipeline for Roblox
  • Understanding of performance constraints

Soft Skills

  • Strong eye for style, charm, and aesthetic
  • Excellent communication
  • Ability to work independently and bring creative ideas
  • Passion for world-building and playful artistic design

Nice-to-Have (Bonus)

  • Experience animating stylized characters or creatures
  • Creating modular environment kits
  • Experience in Roblox Studio
  • Shading or lighting experience
  • Graphic design / concept art background

How to Stand Out

If you want to impress immediately, include:

  • A portfolio with stylized low-poly work
  • Characters + environments + hard-surface assets
  • Any Roblox-ready examples
  • Before/after breakdowns or process work
  • Style replication examples
Game Developer – 3D Systems, AI & Game Architecture Architect the brains, physics, and performance-first systems that power our 3D worlds.

This is not a "learn as you go" Roblox scripting role. We're looking for developers who grasp the deep mechanics of 3D game systems and can architect them from the ground up.

You're comfortable thinking in vectors, raycasts, and spatial queries. You've built AI agents that navigate worlds, react to environments, and evaluate threats. Complex physics problems? They're puzzles you enjoy solving.

Picture yourself here

  • Visualizing motion in 3D space—rotations, intercept paths, projectile drop, and kinematic equations are second nature.
  • Building agents with decision-making, pathfinding, and world-awareness.
  • Tackling complex physics scenarios, calculating force vectors, and predicting collisions or impact timing with confidence.
  • Write clean, functional-reactive Luau code inspired by frameworks like React, Vite, and Reflex, with a clear and pythonic coding style.

Game engine fundamentals you live and breathe

  • World coordinate systems and spatial structures
  • Client/server boundaries, replication, and networking
  • Raycasting, collisions, visibility, and object lifecycles
  • Event-driven game loops and performance optimization

You're a systems thinker who has shipped 3D games, not just experimental scripts. If this excites you, you'll thrive here. If it feels overwhelming, this role won't be a match.

About the Role

You'll build the core gameplay systems behind our worlds—AI, physics-driven mechanics, procedural logic, and high-performance architecture. You'll write Luau, but experience in any strong language (C#, C++, Rust, TypeScript, Lua, Python) transfers as long as you bring a rigorous engineering mindset.

This is a hands-on, systems-heavy, engineering-first role.

Key Responsibilities

  • Build AI agents with pathfinding, decision-making, and world-awareness.
  • Implement physics systems: projectiles, collisions, forces, constraints.
  • Develop robust game architecture—game loops, state systems, component patterns.
  • Implement raycasts, spatial queries, visibility checks, hit detection.
  • Design scalable gameplay systems across client/server boundaries.
  • Build tools, utilities, and debugging systems for world interactions.
  • Optimize for CPU, memory, raycast budget, and bandwidth.
  • Collaborate with designers and artists to ship polished systems.

Technical Must-Haves

  • Deep background in 3D game development
  • Experience building AI systems (state machines, behavior trees, pathfinding, heuristics)
  • Strong math across vectors, physics equations, and kinematics
  • Understanding of game engine architecture beyond any one platform
  • Experience with raycasting, hit detection, world transforms
  • Knowledge of client/server logic, replication, authority boundaries
  • Ability to debug complex systems and think in simulations
  • Clean, modular, scalable gameplay code habits

Programming

  • Strong experience in C#, C++, Lua, TypeScript, Java, Python, Rust, or Go
  • Ability to pick up Luau quickly
  • Comfort with asynchronous events, signals, reactive systems

Nice to Have (Bonus)

  • Experience with Roblox Studio
  • ECS or component-based architecture exposure
  • University-level or self-taught 3D math/physics depth
  • Custom tools or debugging utility experience
  • AI/ML experimentation or curiosity
  • Profiling and performance optimization chops

Who This Role Is Not For

  • Hobbyists who have only built small Roblox scripts
  • Developers who struggle with 3D math fundamentals
  • People unsure how raycasting or physics actually work
  • Anyone reliant on tutorials rather than solving problems
  • Developers without experience building AI agents or physics systems

How to Stand Out

Show us systems you have built:

  • AI, physics mechanics, toolkits, gameplay frameworks
  • Code samples or prototypes with clean architecture
  • Demos solving real 3D problems—projectile paths, prediction, movement logic, debugging tools